Lego City Undercover is a cute, family-friendly rift on Grand Theft Auto, and a fun game in its own right. Set in the titular Lego City, players take control of Chase McCain. In a bit of role-reversal from the GTA games that inspired it, McCain fights for the right side of the law, though being undercover cop gives the developers an easy means to allow McCain to partake in some shady activities while maintaining its target audience. Chase McCain is on a mission to stop a recent crime wave and catch an escaped convict name Rex Fury.
LEGO City: Undercover forum. Join our community and participate in a collection of forum threads, questions, answers, and other discussions about LEGO City: Undercover. Lego City Undercover Installshield. 1/2/2018 0 Comments Welcome to the walkthrough for Special Assignment 5 Dirty Work in LEGO City Undercover. Below you will find a complete run-through of the Story mode, as well as a detailed list of all items you can unlock in Free Play mode. Special Assignment 5: Dirty Work Story Walkthrough After climbing.
It’s a very basic setup, but it works for the game, especially since it’s filled with good humor, fun personalities (McCain’s bumbling sidekick, Frank Honey, is a highlight), and sprinkled with various movie and video game references (the game is the first in the Lego series to be published by Nintendo, so expect a good few winks to the Big N). It’s a fun story to boot.
One that takes advantage of Lego-ness to do things the more realistic and gritty GTA cannot, including riding a mechanized T-rex fossil and taking a trip to the moon, among other wacky situations. But while the script is entertaining and funny, the great thing is that its also a well thought-out game. Lego City is a massive open-world filled with things to do. You can continue with the main story or partake in the many optional side quests throughout the city and its surrounding areas.
Or you can always spend your time in Lego City “borrowing” motor vehicles, if that’s your thing. You can even find some opportunities to build new structures and vehicles within Lego City, provided you’ve collected enough blocks. Unfortunately, the general gameplay is Lego City’s weak point. As fun as it is to roam around the streets in a recently “acquired” vehicle, controlling Chase on foot feels bland.
The combat is overly simplistic, and the overall sense of movement feels slow. Chase can disguise in an array of getups -from spaceman to farmer- which add a little variety and some fun gimmicks. But as a whole the gameplay falls short of Lego City’s humor and ambition. There are some moments that use the Wii U Gamepad to aid chase in his crime-solving antics, which provide a welcome change of pace from the clunky combat. The game looks great, with the Lego visual motif getting a new sheen on the Wii U hardware, and it uses licensed music sparingly but effectively. Lego City Undercover may not be a killer app for the Wii U, but it does serve a fun addition to its library, and in a genre that is primarily grounded in grit and cynicism, this lighthearted and good-humored deviation is a refreshing spin on tried and true designs.
Yet again TT Games have released a game onto PC that isn’t nearly good enough. has launched in such a state that you can’t change the resolution from the main menu settings. The “Accept” button is entirely impossible to select, and the default is a teeny 1280×1024.
And for goodness sakes, don’t Alt-Tab. That’s the case for everyone playing, not just an unlucky few. However, the individual issues then start piling up.This is nothing new for TT Games. PC releases of their Lego games have frequently been completely derisory, for many years not offering the most basic of options for the platform. Resolutions were locked in incredibly low, windowed modes were impossible, alt-tabbing crashed everything, and mouse support wasn’t even considered.
Then in 2016 something changed, and we saw a couple of titles appear that seemed to know they weren’t being played on a Megadrive! Finally, TT had noticed that people paying for their games on PC didn’t deserve to be so rudely dismissed. Except oh, it’s all fallen apart again. Every PC launch has issues, and no matter how much a developer/publisher does, there will always be some who face technical problems. That’s the nature of a platform as complex and multifarious as ours.
When you’re the affected one, it’s easy to decry the game creators as monsters for taking your money, etc etc. But there are certain things you simply should not miss, like your game’s main menu not being able to make display changes. For Nvidia users, like my handsome self, even the other method isn’t an option. It’s possible to change display settings once inside the game, but if you’re using an Nvidia card this will result an entirely black screen – or if you’re very lucky, a black screen with some of the HUD overlaid. Oh, at one point it went a bit blue! Alt-tabbing out of this saw my screen obscured by the immovable game, overlaying even the Task Manager window, meaning the only option was a very unwelcome full reboot.
And mouse controls are gone again, and it somehow remains the only game series on Earth that isn’t able to switch on the fly between keyboard and controller. Instead you have to use its ever-unfathomable controls screen. (Game for kids, everyone!) It’s important to remember this is a four-year-old Wii U game. While it’ll have taken some doing to update it for non-double-screened devices, I think we can perhaps have expected better in nearly half a decade. Oh, and even if it were all working fine, you’d still be forced to sit through an absolutely bewildering opening where before the game shows its main menu, you’re forced to look at some static faux-postcards while nothing loads in the background, making for an incredible 58 second unskippable opening. Just the tonic when you’re having to restart so frequently to try to get it working!
Warner Bros., owners of Traveller’s Tales, have a history of not providing pre-release PC review code, leaving us unable to warn you about issues like this before launch. But their approach finds new levels of “Huh?” when it comes to the response on Steam. In the the closest there is to any response from the devs is, “You may know me from the LEGO Worlds forums, but the team behind LEGO City have asked me to pass on a message that we are aware of alt-tab functionality and windowed mode issues on LEGO City Undercover.
We are working on fixing these asap.” That’s quite the thing. It’s I’m really lost for words. And no mention of the graphics and menu issues, even more strangely. I’m going to do everything I can to speak to TT about this, who are peculiarly mute when it comes to the press. I would love to know how this keeps on happening with their games, and why PC so frequently gets such short shrift.
I’m sure their games sell much better on console, but PC sales can’t be insignificant or surely they’d stop porting altogether? I really hope to find out.